CURSOR Coding Camp Dispatch 02:
Mapping enclosures on a former military fortress
CURSOR Coding Camp Dispatch 02:
Mapping enclosures on a former military fortress
Mapping enclosures on a former military fortress
There are some quintessential characteristics of a summer camp: There are dorms with uncomfortable mattresses, a body of water that definitely feels too cold to swim in, campfires in the evening, and ensuing mosquito bites. And of course there are activities. I went to one summer camp where we went horseriding, and another time I went to theatre camp where we put on a talent show.
Our camp is similar - there are bonfires, swimming, and even a dramatic storm on the last night. But in CURSOR-fashion, electronics were not banned but mandatory, and we swapped horseriding for creating personal maps with p5.js, and the talent show with a show and tell of the three group projects. And, perhaps most importantly, the cohort consisted of not children, but 15 participants in the agespan 20-30 years old coming from a range of disciplines.
This second cohort of the Creative Coding Camp spent one long weekend together on a former military fort, now turned into a public space dedicated to youth life, participating in workshops and exploring the theme of enclosures. In line with this theme, the experience also took place in the geographic enclosure that is an island. Although almost next door to Refshaleøen, and therefore soundtracked by Copenhell for the weekend, the sea barrier gave the appearance of being in a world of our own, free to explore what boundaries and trappings we experience in the realms of bodies, space, and time.
Our camp is similar - there are bonfires, swimming, and even a dramatic storm on the last night. But in CURSOR-fashion, electronics were not banned but mandatory, and we swapped horseriding for creating personal maps with p5.js, and the talent show with a show and tell of the three group projects. And, perhaps most importantly, the cohort consisted of not children, but 15 participants in the agespan 20-30 years old coming from a range of disciplines.
This second cohort of the Creative Coding Camp spent one long weekend together on a former military fort, now turned into a public space dedicated to youth life, participating in workshops and exploring the theme of enclosures. In line with this theme, the experience also took place in the geographic enclosure that is an island. Although almost next door to Refshaleøen, and therefore soundtracked by Copenhell for the weekend, the sea barrier gave the appearance of being in a world of our own, free to explore what boundaries and trappings we experience in the realms of bodies, space, and time.
Liza Abramishvili
Gaitana Jaramillo
Apoorva Sood
Noemi Carrara
For women and queer people, digital space extends the objectification, and the need to perform that the kitchen provided before the rise of the internet. Referencing Martha Rosler, The Semiotics of the Kitchen (1975), these tools name cooking tools for every face that appears on the screen, creating a parallel between the perception of women in a patriarchal household and our perception in digital spaces.
We each created our own individual takes on the project, which centers around the idea of an interactive webcam that scans a user's face and matches or merges it into a kitchen object representing the act of objectification.
We each created our own individual takes on the project, which centers around the idea of an interactive webcam that scans a user's face and matches or merges it into a kitchen object representing the act of objectification.
Frederico Medda
Karla Tapia
Hong Nguyen
Luisa Trigo da Roza
Karla Tapia
Hong Nguyen
Luisa Trigo da Roza
Society expects us to constantly be moving. The destination may be a place, an objective, or a production quota. Mappings, in various forms, are a subjective representation of reality and are used to guide us towards these destinations, influencing how we approach the process.
Our project rejects this concept: we want to create a digital space where we can stop and look outside and inside. The prompts provided want to stimulate self-reflection, but also provide brief moments of distraction from the constant running of things. It opens the door to a safe space from the outside noise.
Our project rejects this concept: we want to create a digital space where we can stop and look outside and inside. The prompts provided want to stimulate self-reflection, but also provide brief moments of distraction from the constant running of things. It opens the door to a safe space from the outside noise.
Caoimhe Gallahue
Meike Lips
Eli Ehlers
Frederico Torretti
Gagik Amaryan
Visit the project here
When brainstorming the idea of time and enclosure, we thought about playing with time. How treating a framework as an enclosure shapes the way we work and collaborate?
Focusing on this question, we developed a platform that constrained us to use time as the source of our works. Within this framework each of us could “play” with time through creative coding and share their own proposal, which will then be hosted on the website.
With ‘playing with time’ as a sub theme, individual members in the group worked on their own ideas on how to work with time through creative coding. This led to a pre-prototype of a web-based collection of different experiments playfully messing with time and how we can spend it.
Focusing on this question, we developed a platform that constrained us to use time as the source of our works. Within this framework each of us could “play” with time through creative coding and share their own proposal, which will then be hosted on the website.
With ‘playing with time’ as a sub theme, individual members in the group worked on their own ideas on how to work with time through creative coding. This led to a pre-prototype of a web-based collection of different experiments playfully messing with time and how we can spend it.